![]() The cursor, it's worth noting, is where I directed it to go, after the game resumes. As soon as I stop moving the cursor, the animations and gameplay start again from the very next frame(s). So in the 10-second countdown before the round starts, I moved the cursor for about 10 seconds, and it was still on "10." When the soldiers started running across the field, upon moving the cursor - for however long, it doesn't matter - their running animation is frozen, along with the butterflies and ambient scenery etc. Moving the cursor freezes the game on whatever frame I started moving it. turns out I totally misremembered because it's been so long actually playing the game all laggy. I was curious so I just unplugged my gamepad and tried it out. dll file in the game and one of the controller drivers? Or maybe something funky happening deep in the system when the driver activates? I'm not a software engineer but could there be some sort of weird interraction between some. So I plugged it in, had Microsoft automatically find, download and install the two or so drivers necessary (one for Xbox controllers, one for this model of Logitech controller), and sure enough, Fieldrunners runs as it should when it's plugged in. I realized today that my girlfriend has a Logitech F310 gamepad, which happens to use the Xbox controller driver to run. I've tested the game periodically to see if it worked yet, to no avail. I haven't been able to play a fun game since the Humble Bundle that included Fieldrunners came out (What was that, HB3?) and have been waiting until I ended up with an Xbox controller to play a non-jaggy game, as I've followed these sorts of discussions for that entire time and have known about that fix. This happened on any screen in the game, including in-game, main menu, etc. While the screen is frozen, stuff is still happening, so if I move my cursor in circles for 10 seconds then stop, the soldiers on the field will be 10 seconds further along. Moving the mouse at all froze movement on-screen, stopping cursor movement resumed the screen. I had to restart my Galaxy S3 to make sure it was fully closed after killing the process and that was annoying as well.I'd like to chime in and say that I had the input lag as well. ![]() It drained my battery very fast though for a few days before I figured out that it was the culprit. ![]() It was strange because I could barely feel the vibration after closing the app because it was so faint. It also did some weird glitch where I would end the game but the vibration track from the music seemed like it kept going after closing out the app. What I did to get around this was pause the game, zoom in on the screen, then you can get to the edge and place your towers. Oh yeah, a lot of people complain about not being able to place towers on the edges of the map. It just wasn't satisfying like how Tower Defense: Lost Earth is when you have a lot of waves. ![]() The towers are boring, the animations are boring but the graphics are clean and crisp. Maybe I didn't play it long enough and unlock enough content but after playing 100 waves where the only variation was how many enemies appear, I just didn't care to play anymore. I got bored of this game quickly however after a couple levels however. I got bored of it quickly I love tower defense style games.
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